Former Splinter Cell Creative Director Says Modern Graphics Tech Is Causing Problems for Stealth Games
The former creative director of one of gaming’s most influential stealth franchises, Splinter Cellhas suggested that advancements in lighting and shadow have made it more difficult than ever for the fans — and creators — of the genre. In an interview with FRVRClint Hocking, who was creative director of 2005’s Tom Clancy’s Splinter Cell: Chaos … Read more